Thursday 26 August 2010

Next stage of commission

Hi All
For all those who know me you'll probably remember that I've been working for over 2 years on a commission for a group who work in the gaming industry. Well last week I have been given some more work to complete the project. Although I cant tell you whats it's about nor can  I show any of the drawings I've done, due to copyright, I can discuss the process with you!
As mentioned before you will all find your own process by which to work by, but I find with most professional artist's - we all start in our sketch books..
So in mine there is now experiments with the formats for the final pieces as well as the first sketches of creatures that require some dynamic gestures. As you can imagine if you don't understand anything about anatomy then your going to struggle with doing any believable figures whether they be animals, humans, android's, aliens and beasts or what ever you think of . 
While doing my first few sketches which should have been relatively easy, turned out to be more time consuming than expected, why? because i didn't have a firm grasp of quadrupeds and their anatomy.
Moral of story?? study the basics first! - bones and muscle are probably the most you'll need know as an artist. This will give you some aspects of perspective to.There a number of good artist anatomy books out there, find one and take your time to draw each section, and another thing don't just draw these parts just once it's not enough to help you learn properly nor is it helpful in using what you have just learnt in other pictures. So utilising what you have learnt wont be evident in your later works!

Michelangelo


Leonardo Da vinci 

Leonardo da vinci
They did, so can you.
New challenge fill those sketch books with anatomy!!

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